Assassin's Creed Odyssey Opens Up Ancient Greece With Discovery Tour Mode

Assassin's Creed Odyssey's Discovery Tour mode will launch next week as free DLC, allowing players to put combat to one side and learn about Ancient Greek history in detail.

The educational mode offers guided tours in five flavours: philosophy, famous cities, daily life, war, and myths. However, you can also choose to simply roam the open world and learn things for yourself across 29 regions.

Characters from the game’s main story make an appearance, including Aspasia, Barnabas, and Herodotos. Each tour requires careful attention though, because Odyssey quizzes players on what they've learned through dialogue interactions.

The concept of Discovery Mode was first introduced in Assassin's Creed Origins as an education tool to explore Bayek's world in detail. Ubisoft's development team work closely with historical experts and researchers to make the main game world as accurate as possible, and Discovery Mode is the sum of their work. Following launch, teachers even began using the DLC in classrooms to immerse students in Ancient Egypt.

Every IGN Assassin's Creed Review

Assassin's Creed Review<strong><br /></strong>by Hilary Goldstein<br />November 13, 2007<br /> <br />Our Verdict: If you play Assassin's Creed for an hour, you will probably think it's a fantastic game. But as Assassin's progresses, its dual storylines and repetitive quests begin to grow tiresome. There are so many great individual elements, but they are <a href=lost among the myriad of poor decisions from Ubisoft Montreal. Wasting the big twist on the first five minutes of gameplay is a tremendous mistake, but not nearly as damaging as the ill-conceived assassination investigation quests, which get old fast. The exploration aspects of Assassin's Creed and the combat are both plusses in my book. But those two elements are only a small part of the whole.

" width="" /> <p>Assassin's Creed: Altair's Chronicles Review<br />by Craig Harris<br />February 6, 2008</p> <p>Even with the issues, I had a good time playing through Assassin's Creed multiple times. I say multiple times because, yes, that single save file can wreak havoc on your game's progress if you decide to jump around the stages using the level select feature. Altair's Chronicles definitely needed a couple more weeks of polishing up before Ubisoft's publishing date, but as a finished product it's a fun game for as long as it lasts.</p> <p>Assassin's Creed 2 Review<br />by David Clayman<br />November 17, 2009<br /><br />Assassin's Creed II transforms a middling action game into an intriguing and consistently entertaining open-world adventure. Based on this game, Ubisoft Montreal should run a clinic on how to iterate a franchise and if the series continues in this vein, the next installment will take aim at Rockstar's best efforts. The experience is layered, unique, and shows an incredible attention to detail. This is one case where the sequel has triumphed over the original by catching the gameplay up to the already excellent visuals. No matter what your preconceptions are about Assassin's Creed II, the game is well worth your time and money.</p> <p><strong>Assassin's Creed 2: Discovery Review<br /></strong>by Craig Harris<br />November 18, 2009</p> <p>I was one <a href=of the few reviewers that legitimately enjoyed the first Assassin's Creed on the Nintendo DS. It had its problems but it was a solid Gameloft effort that captured the console gameplay in a more limiting handheld experience. The sequel, helmed by Griptonite, is a much more ambitious design but in a more restrictive 2D environment. The result is a much more fulfilling and fun DS experience that runs parallel to the far more elaborate console production, and while I had problems with the blind jumps and trial-and-error, mapless gameplay, I had a great time with Assassin's Creed II: Discovery.

" width="" /> <p><strong>Assassin's Creed Bloodlines Review</strong><br />by David Clayman<br />November 18, 2009</p> <p>Assassin's Creed Bloodlines is a game <a href=that will only appeal to those who are already enthralled with the Assassin's Creed universe. It successfully replicates the basic feel of Altair's previous adventure, but it also plays into the weaknesses of the PSP hardware. Three dimensional free running cannot be successful without camera control and the combat is one dimensional. The developers did the best they could within the confines of a game design that for now, can only properly work on the big screen.

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While the mode is free to anyone who already owns Assassin's Creed Odyssey, it's also available as a standalone product on Uplay and will launch 10 September. Meanwhile, Assassin's Creed: Rebel Collection will soon be coming to Nintendo Switch and encompasses Black Flag and Rogue.